{"id":1518,"date":"2019-12-20T17:35:00","date_gmt":"2019-12-20T16:35:00","guid":{"rendered":"https:\/\/ffstopenpress.ffst.hr\/article\/fraktali-u-video-igri-assassins-creed\/"},"modified":"2026-06-12T18:28:29","modified_gmt":"2026-06-12T17:28:29","slug":"fractals-in-assassins-creed","status":"publish","type":"article","link":"https:\/\/ffstopenpress.ffst.hr\/en\/article\/fractals-in-assassins-creed\/","title":{"rendered":"Fractals in Assassin&#8217;s creed"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This essay explores the fractal narrative structure of the popular video game Assassin\u2019s Creed (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in Assassin\u2019s Creed in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton\u2019s analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro\u2019s concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of Assassin\u2019s Creed constitutes an innovative recognition of the biopolitics of video game playing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This essay explores the fractal narrative structure of the popular video game Assassin\u2019s Creed (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in Assassin\u2019s Creed in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital &#8230;<\/p>\n","protected":false},"featured_media":236,"menu_order":0,"template":"","tags":[1148,1149,1150,1151,1152,1153],"class_list":["post-1518","article","type-article","status-publish","has-post-thumbnail","hentry","tag-biopolitics","tag-digital-power","tag-fractals","tag-hyperobjects","tag-modulation","tag-video-game"],"acf":[],"_links":{"self":[{"href":"https:\/\/ffstopenpress.ffst.hr\/en\/wp-json\/wp\/v2\/article\/1518","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ffstopenpress.ffst.hr\/en\/wp-json\/wp\/v2\/article"}],"about":[{"href":"https:\/\/ffstopenpress.ffst.hr\/en\/wp-json\/wp\/v2\/types\/article"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ffstopenpress.ffst.hr\/en\/wp-json\/wp\/v2\/media\/236"}],"wp:attachment":[{"href":"https:\/\/ffstopenpress.ffst.hr\/en\/wp-json\/wp\/v2\/media?parent=1518"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ffstopenpress.ffst.hr\/en\/wp-json\/wp\/v2\/tags?post=1518"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}